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Thread Statistics | Show CCP posts - 1 post(s) |
Asirius Medaius
Planetary Response Organization
0
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Posted - 2013.06.21 17:56:00 -
[1] - Quote
Dao Ferret wrote:Great Dev Blog, and enjoyed the read, but it only talked about things in the past tense.
I'm assuming from the lack of "Expect this great new map/feature in Uprising 1.2/1.3" nothing the Level Design team is currently working on is expected for 1.2 or 1.3, but is there any chance you could at least provide a little insight into things we can expect Soon (no Gäó)?
Something like "now that we've reworked the existing maps into our new socket system, creating new maps is easier and we expect to have something new for you all to play with, not in the next release, but soon after that" or "we hear you are crying for a new mode, well we have a surprise for you we don't want to ruin, but expect to see something this summer".
Let me rephrase, I really enjoyed the read, and appreciate the time and effort that went into it, but when the community is holding its breath waiting for Uprising 1.2, and discussing the game's future with ... shall we call them "strong" feelings?, a DevBlog that doesn't at least mention that is an automatic let down versus something revealing what we can expect to make things better.
On the other hand, it IS appreciated that CCP listens to feedback from the community (which really seems to be the point of this DevBlog more than anything else), but I doubt that most of the community will see it that way.
This person practically said almost everything I would have liked to say (both about the Devblog and the future of Dust 514), especially with this quote:
Dao Ferret wrote:
..when the community is holding its breath waiting for Uprising 1.2, and discussing the game's future with ... shall we call them "strong" feelings?
That said, and many other peoples' and websites' opinions about the future of Dust 514, I think that a lot more information must come into play such as development, rather than feedback on level-making, which is so low in priority compared to other game mechanics for the success of this game (and possibly EVE online's). If people aren't seeing results or reasons to play, they are just going to keep AFK'ing in MCCs to just get the skillpoints for the next build (assuming that they don't just pack up their "bags" and leave this game in the near future, or worse, now).
Honestly, as a Dust 514 member, I love this universe of EVE, but looking at the history of EVE online and the history of Dust 514 in equal respect, I don't see Dust taking the right courses of action that made EVE online the unique and elegant game it is.
Just remember, as more time progresses, you have to look at the derivative of your work in a period of time and compare it to other game companies (ex: Bungie; making Destiny for release of PS4, etc.) and ask if the community is really going to stay here or not. Without the community and all the friends people make in Dust 514, there is nothing else holding your "core" audience here, unless they like facing the same few hundred people or so. |
Asirius Medaius
Planetary Response Organization
0
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Posted - 2013.06.21 18:47:00 -
[2] - Quote
axis alpha wrote:That first screen shot?.... is that a new ship or something????
Not sure if sarcastic/trolling, but no, it isn't a new ship. It's just a view of right behind the thrusters of the Caldari Dropship. If it was a picture of a new ship, or any new material for that matter, that is coming in the next few weeks, I would believe the responses in here would be much "lighter" than we are observing now. |
Asirius Medaius
Planetary Response Organization
0
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Posted - 2013.06.21 20:11:00 -
[3] - Quote
InsidiousN wrote:I've read this entire Dev Blog, can someone please tell me what actual information it contains?
Not entirely sure, but this information about level design sounds pretty similar to a devblog that was released not even a month ago:
http://dust514.com/news/blog/2013/05/outposts-level-design/
It seems as if these devblogs are being used less and less for intent of giving information about future updates, and more about creating notoriety about CCP's "work" and "challenges" they face during the "game development".
(And yes, the massive usage of quotation marks were warranted; most of the work that goes into this game seems implied/skeptic) |
Asirius Medaius
Planetary Response Organization
3
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Posted - 2013.06.22 16:01:00 -
[4] - Quote
steadyhand amarr wrote:Dev post proves ccp took thr completey wrong message from skrm 1.0 Its become more the obv that somthing behind the iron certain is too play on this topic because the balance argument is a load of rubish
Took me a bit to read this, cause it looks a bit rough on the spelling, but that aside, I have to agree with you. CCP is claiming that they are listening to the community, but it seems that they are only taking a small sample size of the community and extrapolating that into the general opinion for everyone (which it isn't, as we can see in this thread by the amount of people wanting Skirmish 1.0 to come back).
If I were CCP, I would do this (with all of the knowledge they have about programming, this should be elementary): Make a poll after DevBlogs that will take into account several options (and only one vote per account), and have a part of the poll that describes legitimate reasons for courses of action. Not only will this be much more efficient at cutting out the "trolls", but this will also help your decision-making and priorities on matters that involve KEEPING your community here for the long run.
CCP, if you want to listen to your customers, please be fair and do it right (and no, your little private IRC in the past does NOT count).
-A.M.
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Asirius Medaius
Planetary Response Organization
3
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Posted - 2013.06.22 16:52:00 -
[5] - Quote
Noc Tempre wrote:Asirius Medaius wrote:steadyhand amarr wrote:Dev post proves ccp took thr completey wrong message from skrm 1.0 Its become more the obv that somthing behind the iron certain is too play on this topic because the balance argument is a load of rubish Took me a bit to read this, cause it looks a bit rough on the spelling, but that aside, I have to agree with you. CCP is claiming that they are listening to the community, but it seems that they are only taking a small sample size of the community and extrapolating that into the general opinion for everyone (which it isn't, as we can see in this thread by the amount of people wanting Skirmish 1.0 to come back). If I were CCP, I would do this (with all of the knowledge they have about programming, this should be elementary): Make a poll after DevBlogs that will take into account several options (and only one vote per account), and have a part of the poll that describes legitimate reasons for courses of action. Not only will this be much more efficient at cutting out the "trolls", but this will also help your decision-making and priorities on matters that involve KEEPING your community here for the long run. CCP, if you want to listen to your customers, please be fair and do it right (and no, your little private IRC in the past does NOT count). -A.M. You mean something like this? http://www.planetside2.com/roadmap
Hah.... hahahahahah... Oh wow. Now this, is the type of interaction that I am looking for between CCP and the consumers. Honestly though, Planetside 2 and Destiny will probably take all of the PS4 crowd if CCP doesn't step up their game (cause god knows, not many people are going to play their PS3 for Dust when the PS4 comes out; My PS3 will probably be collecting dust ).
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Asirius Medaius
Planetary Response Organization
3
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Posted - 2013.06.22 17:39:00 -
[6] - Quote
Moonracer2000 wrote:I was kind of hoping the blog would talk about how CCP are working on creating new game modes and possibly hint at things they are working on. This just describes what we have already and what was taken out/changed since early beta.
There is no inside information here. I'd love it if they said something like "we are thinking about game mode X. Here is how we think it might work. Please give feedback."
That is exactly why everyone came here to read it; to find out new information about upcoming game modes (or at least, what we thought was going to be an article about "said" topic).
I'm starting to think CCP is regaining their crown as the King of Misdirection. Is this CCP Shanghai's fault? Last time I checked, CCP was at least somewhat dependable, but maybe that was just EVE Online. |
Asirius Medaius
Planetary Response Organization
3
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Posted - 2013.06.23 11:22:00 -
[7] - Quote
Baku Amad wrote:ladwar wrote:Baku Amad wrote:I was a little disappointed But then I reread the blog and noted some important details throughout. Mainly the fact that it's when the maps load it's one giant map and we are contained within a battlefield.
One key part is that they note that for now the battlefield are separate. Which I take as they do have plans in place to open it up to travel between the battfields. But for now while it is possible any game mode they can use would spread the action out too thin which the current skirmish maps are already on the borderline of.
IMO the map sizes have a balanced size right now. What I see it taking is the addition of jets/jetties and possibly increased player count to accomplish this. They have already shown they can load the maps up, the are doing it currently. Basically this development post is a look back on what they have done and what is currently in place and a read between the lines look at what is planned for the future and reasons to why it's not here yet. It's far beyond ready for 1.2 So they are unable to go into detail But they can tease us for the next update. But I see it coming at soonest when they decide to release a new expansion. As this change along with new vehicles/weapons /suits /maps/outposts will change the game in such a drastic way as to make it seem new again. to do that they would need a higher player base, no joke. I don't see player count going up. I'm really not seeing numbers dropping though currently even though I know alot of long time players are leaving the game. More amd more people are coming in and enjoying the game But with the unfinished feel are leaving after a short time. Once new content is released and things are fixed any old and new players will come in. There's also a small fact of with the ps4 coming out there will still be a huge group of players still on ps3 for a couple years and most games released after that point for ps3 will probably be lackluster. That's when I think we will really start to see dust start to shine. And Polish itself up for the inevitable transition to ps4. Oh and sidenote when gaikai opens up it's ps3 service dust should bevopen to people that only own a ps4 as well. And considering ccp ran Eve on multiple versions of directx for awhile I think with Sony's permission which shouldn't be hard to get. The jump should be rather painless. Even though there will always be whiners and doomsayers. Most of whom are only looking at a small glimpse of information not the whole picture. Honestly many of doomsayers are causing exactly what they don't want to happen by saying that dust is dying turns many players away that would actually enjoy the game which contributes to the feelingbof death. But basically what I'm trying to say is that dust is still very much alive. Its pulse might be slow and it was born premature and not quite fully developed But that's no reason to give up on it. With a little nourishment I can see dust exploding with life.
To be honest, for the success of Dust 514 (which I do hope it finds, if CCP has enough competence in this matter), this needs to happen. The problem, though, is that CCP shouldn't have to resort to the strategy of exploiting these certain ideas in order to keep their player base; changes need to happen now, and they need to be very real. While your strategy sounds great on paper, you have what, about 5 to 7 thousand players MAX per day? These people might play Dust 514 again after it gets updated and they take a break from the game, but to be quite frank, about a third or more will just keep playing the games they are playing at the moment (which, at this rate, Destiny and Planetside will be polished months after release of the PS4, and Dust will still be on life support, but in a slightly less dead position).
I want Dust 514 to be successful, as an EVE Online player as well, but for this to happen, drastic changes need to occur in the community-corporation communication system, and furthermore, the haste of their actions to pursue ideas and balancing. |
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